Large Beast, Unaligned
AC 13 (natural armor) Initiative +2
(12)
HP 30 (4d10 + 8)
Speed 70 ft.
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 14 | 14 | 2 | 13 | 5 |
| Mod | +4 | +2 | +2 | -4 | +1 | -3 |
| Save | +4 | +2 | +2 | -4 | +1 | -3 |
Senses Darkvision 60 ft.; Passive Perception 11
Languages —
CR 1 (XP 200; PB +2)
Standing Leap. The moorbounder’s long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) Slashing damage.
Medium Construct, Neutral
AC 20 Initiative +3 (13)
HP 67 (9d8 + 27)
Speed 30 ft., Fly 30 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 13 | 16 | 10 | 10 | 10 |
| Mod | +4 | +1 | +3 | +0 | +0 | +0 |
| Save | +4 | +1 | +3 | +0 | +0 | +0 |
Skills Perception +4
Immunities Necrotic, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Blindsight 60 ft.; Passive Perception 14
Languages Understands Common plus one other language but can’t speak
CR 4 (XP 1,100; PB +2)
Magic Resistance. The ruby golem has Advantage on saving throws against spells and other magical effects.
Spell Immunity. The ruby golem is immune to three spells chosen by its creator. Typical choices include Heat Metal, Lightning Bolt, and Magic Missile.
Multiattack. The ruby golem makes two Resonant Slam attacks.
Resonant Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage plus 5 (1d10) Force damage.