The spells collected here are granted or modified by the Great Old One Warlock’s Psychic Spells feature. The warlock’s patron has quietly rewritten how these incantations are cast and felt: where the originals deal another kind of harm, these deal Psychic damage instead.
There are no mechanical changes beyond the damage type. Ranges, areas, saving throws, durations, components, and effect text all otherwise match the source spell exactly.
| Level | Casting Time | Range/Area | Components |
| 1st | 1 Bonus Action | Self | V, S, M1 |
| Duration | School | Attack/Save | Damage/Effect |
| 1 Hour | Abjuration | None | Psychic |
Intangible, shadowy tendrils weave a reactive psychic barrier around you. You gain 5 Temporary Hit Points. If a creature hits you with a melee attack roll before the spell ends, the tendrils violently lash into the attacker’s mind, dealing 5 Psychic damage as they taste the creature’s sanity. The spell ends early if you have no Temporary Hit Points.
Using a Higher-Level Spell Slot. The Temporary Hit Points and the Psychic damage both increase by 5 for each spell slot level above 1.
Flavor
Source: Player’s Handbook, pg. 243
https://www.dndbeyond.com/spells/2618870-armor-of-agathys modified by the Great Old One Warlock Psychic Spells feature.
1 a shard of blue glass
| Level | Casting Time | Range/Area | Components |
| 2nd | 1 Action | 60 ft. (5 ft. Cube) | V, S, M1 |
| Duration | School | Attack/Save | Damage/Effect |
| Concentration 1 Minute | Conjuration | None | Psychic |
You tear open a localized breach to the void, conjuring a 5-foot Cube of maddening psychic static centered on a point within range. The space inside the Cube violently fractures reality, flooding the minds of those caught within with the screaming alien thoughts of cosmic horrors.
A creature in the area takes 4d4 Psychic damage. A creature also takes this damage if it enters the Cube, ends its turn there, or if the Cube moves into its space. A creature takes this damage only once per turn.
On your later turns, you can take a Magic action to snap the breach shut and reopen it elsewhere, moving the Cube up to 30 feet.
Using a Higher-Level Spell Slot. The damage increases by 2d4 for each spell slot level above 2.
Flavor
Source: Player’s Handbook, pg. 251
https://www.dndbeyond.com/spells/2618974-cloud-of-daggers modified by the Great Old One Warlock Psychic Spells feature.
1 A sliver of glass.