The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature. You stay in that form for a number of hours equal to half your Druid level or until you use Wild Shape again, have the Incapacitated condition, or die. You can also leave the form early as a Bonus Action.
- Number of Uses. You can use Wild Shape twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses at higher levels.
- Known Forms. You know four Beast forms for this feature, chosen from among Beast stat blocks that have a maximum Challenge Rating of 1/4 and that lack a Fly Speed. Whenever you finish a Long Rest, you can replace one of your known forms with another eligible form.
- Rules While Shape-Shifted. While in a form, you retain your personality, memories, and ability to speak, and the following rules apply:
- Temporary Hit Points. You gain a number of Temporary Hit Points equal to your Druid level.
- Game Statistics. Your game statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also retain your skill and saving throw proficiencies and use your Proficiency Bonus for them.
- No Spellcasting. You can’t cast spells, but shape-shifting doesn’t break your Concentration or otherwise interfere with a spell you’ve already cast.
- Objects. Your ability to handle objects is determined by the form’s limbs rather than your own. You choose whether your equipment falls in your space, merges into your new form, or is worn by it.
— Excerpt from Player’s Handbook, “Wild Shape”
- Challenge Rating. The maximum Challenge Rating for the form equals your Druid level divided by 3 (round down).
- Armor Class. Your AC equals 13 plus your Wisdom modifier if that total is higher than the Beast’s AC.
- Temporary Hit Points. You gain Temporary Hit Points equal to three times your Druid level.
— Excerpt from Player’s Handbook, “Circle Forms”
| Name | Speeds | Notable features |
|---|---|---|
| Brown Bear | 40 ft; climb 30 ft | Multiattack: Bite (+5, 1d8+3) and Claw (+5, 1d4+3, knocks Large-or-smaller Prone). Darkvision 60 ft. |
| Dire Wolf | 50 ft | Bite (+5, 1d10+3, knocks Large-or-smaller Prone). Darkvision 60 ft. Pack Tactics: Advantage when ally adjacent. |
| Giant Hyena | 50 ft | Bite (+5, 2d6+3). Darkvision 60 ft. Rampage (1/Day): after damaging a Bloodied target, move half-Speed + Bite as Bonus Action. |
| Giant Octopus | 10 ft; swim 60 ft | Tentacles (+5, 2d6+3, 10 ft reach, Grapples + Restrains Medium-or-smaller). Darkvision 60 ft. Water Breathing; Ink Cloud reaction (1/Day) underwater. |
| Giant Spider | 30 ft; climb 30 ft | Bite (+5, 1d8+3 + 2d6 poison). Web (recharges): Restrains at 60 ft (DC 13 Dex save). Darkvision 60 ft. Spider Climb + Web Walker. |
| Giant Toad | 30 ft; swim 30 ft | Bite (+4, 1d6+2 + 2d4 poison + Grapple Medium-or-smaller). Swallow: Grappled target (Blinded + Restrained, 3d6 acid/turn). Darkvision 60 ft. Amphibious. |
| Lion | 50 ft | Multiattack: 2× Rend (+5, 1d8+3). Swap one attack for Roar (15 ft Cone, DC 11 Wis Save, Frightened). Darkvision 60 ft. Pack Tactics. 25-ft running leap. |
| Moorbounder | 70 ft | Claws (+6, 4d4+4). Darkvision 60 ft. Standing Leap: 40-ft long / 20-ft high jump with or without a running start. |
| Tiger | 40 ft | Rend (+5, 2d6+3, knocks Large-or-smaller Prone). Darkvision 60 ft. Nimble Escape: Bonus Action Disengage or Hide. |
| Name | Speeds | Notable features |
|---|---|---|
| Ape | 30 ft; climb 30 ft | Multiattack: 2× Fist (+5, 1d4+3). Rock (recharges): Ranged +5 (25/50 ft), 2d6+3 bludgeoning. |
| Black Bear | 30 ft; swim 30 ft; climb 30 ft | Multiattack: 2× Rend (+4, 1d6+2). Darkvision 60 ft. |
| Crocodile | 20 ft; swim 30 ft | Bite (+4, 1d8+2 + Grapple → Restrained on Medium-or-smaller). Hold Breath 1 hr. |
| Giant Goat | 40 ft; climb 30 ft | Ram (+5, 1d6+3, extra 2d4 + Prone if charged 20+ ft). Darkvision 60 ft. |
| Giant Seahorse | 5 ft; swim 40 ft | Ram (+4, 2d6+2, or 2d8+2 if charged 20+ ft). Bubble Dash: Bonus Action half Swim Speed without OAs. Water Breathing. |
| Reef Shark | 5 ft; swim 30 ft | Bite (+4, 2d4+2). Blindsight 30 ft. Pack Tactics. Water Breathing. |
| Warhorse | 60 ft | Hooves (+6, 2d4+4, extra 2d4 + Prone on Large-or-smaller if charged 20+ ft). |
| Name | Speeds | Notable features |
|---|---|---|
| Boar | 40 ft | Gore (+3, 1d6+1, extra 1d6 + Prone on Medium-or-smaller if charged 20+ ft). Bloodied Fury: Advantage on attacks while Bloodied. |
| Constrictor Snake | 30 ft; swim 30 ft | Bite (+4, 1d8+2). Constrict: DC 12 Str save (3d4 + Grappled). Blindsight 10 ft. |
| Draft Horse | 40 ft | Hooves (+6, 1d4+4). |
| Elk | 50 ft | Ram (+5, 1d6+3, extra 1d6 + Prone on Large-or-smaller if charged 20+ ft). Darkvision 60 ft. |
| Giant Badger | 30 ft; burrow 10 ft | Bite (+3, 2d4+1). Darkvision 30 ft. |
| Giant Centipede | 30 ft; climb 30 ft | Bite (+4, 1d4+2 + Poisoned condition until start of centipede’s next turn). Blindsight 30 ft. |
| Giant Frog | 30 ft; swim 30 ft | Bite (+3, 1d6+2 + Grapple Medium-or-smaller). Swallow: Grappled Small-or-smaller target (Blinded + Restrained, 2d4 acid/turn). Darkvision 30 ft. Amphibious, 20-ft long jump. |
| Giant Lizard | 40 ft; climb 40 ft | Bite (+4, 1d8+2). Darkvision 30 ft. Spider Climb. |
| Giant Venomous Snake | 40 ft; swim 40 ft | Bite (+6, 10 ft reach, 1d4+4 + 1d8 poison). Blindsight 10 ft. |
| Giant Wolf Spider | 40 ft; climb 40 ft | Bite (+5, 1d4+3 + 2d4 poison). Blindsight 10 ft., Darkvision 60 ft. Spider Climb. |
| Panther | 50 ft; climb 40 ft | Rend (+5, 1d6+3). Darkvision 60 ft. Nimble Escape: Bonus Action Disengage or Hide. |
| Riding Horse | 60 ft | Hooves (+5, 1d8+3). |
| Wolf | 40 ft | Bite (+4, 1d6+2, knocks Medium-or-smaller Prone). Darkvision 60 ft. Pack Tactics. |
| Name | Speeds | Notable features |
|---|---|---|
| Camel | 50 ft | Bite (+4, 1d4+2). Darkvision 60 ft. |
| Giant Crab | 30 ft; swim 30 ft | Claw (+3, 1d6+1 + Grapple Medium-or-smaller). Blindsight 30 ft. Amphibious. |
| Giant Rat | 30 ft; climb 30 ft | Bite (+5, 1d4+3). Darkvision 60 ft. Pack Tactics. |
| Giant Weasel | 40 ft; climb 30 ft | Bite (+5, 1d4+3). Darkvision 60 ft. |
| Mastiff | 40 ft | Bite (+3, 1d6+1, knocks Medium-or-smaller Prone). Darkvision 60 ft. |
| Mule | 40 ft | Hooves (+4, 1d4+2). Beast of Burden (counts as one size larger for carrying). |
| Pony | 40 ft | Hooves (+4, 1d4+2). |
| Venomous Snake | 30 ft; swim 30 ft | Bite (+4, 1d4+2 plus 1d6 poison). Blindsight 10 ft. |
| Name | Speeds | Notable features |
|---|---|---|
| Baboon | 30 ft; climb 30 ft | Bite (+1, 1d4 - 1). Pack Tactics. |
| Badger | 20 ft; burrow 5 ft | Bite (+2, 1). Darkvision 30 ft. |
| Cat | 40 ft; climb 40 ft | Scratch (+4, 1). Darkvision 60 ft. Jumper (uses Dex for jump distance). |
| Crab | 20 ft; swim 20 ft | Claw (+2, 1). Blindsight 30 ft. Amphibious. |
| Deer | 50 ft | Ram (+2, 1d4). Darkvision 60 ft. Agile (no OA when leaving reach). |
| Frog | 20 ft; swim 20 ft | Bite (+3, 1). Darkvision 30 ft. Amphibious, 10-ft long jump. |
| Giant Fire Beetle | 30 ft; climb 30 ft | Bite (+1, 1 fire). Blindsight 30 ft. Illumination: bright light 10 ft + dim 10 ft. |
| Goat | 40 ft; climb 30 ft | Ram (+2, 1, or 1d4 if charged 20+ ft). Darkvision 60 ft. |
| Hyena | 50 ft | Bite (+2, 1d6). Darkvision 60 ft. Pack Tactics. |
| Jackal | 40 ft | Bite (+1, 1d4-1). Darkvision 90 ft. |
| Lizard | 20 ft; climb 20 ft | Bite (+2, 1). Darkvision 30 ft. Spider Climb. |
| Octopus | 5 ft; swim 30 ft | Tentacles (+4, 1). Compression (squeezes through 1-inch space). Darkvision 30 ft. Ink Cloud reaction (1/Day) underwater. Water Breathing. |
| Piranha | 5 ft; swim 40 ft | Bite (+5, Adv vs. damaged target, 1). Darkvision 60 ft. Water Breathing. |
| Rat | 20 ft; climb 20 ft | Bite (+2, 1). Darkvision 30 ft. Agile (no OA when leaving reach). |
| Scorpion | 10 ft | Sting (+2, 1 plus 1d6 poison). Blindsight 10 ft. |
| Seahorse | 5 ft; swim 20 ft | Bubble Dash: Action full Swim Speed without OAs. Water Breathing. |
| Spider | 20 ft; climb 20 ft | Bite (+4, 1 plus 1d4 poison). Darkvision 30 ft. Spider Climb, Web Walker. |
| Weasel | 30 ft; climb 30 ft | Bite (+5, 1). Darkvision 60 ft. |